I have a game where you dodge 3 objects and for every certain number of points you gain, the speed of the objects increase, thus making it harder to dodge.
Currently, I only give points for dodging one ad. And I did that by adding 1 point to my global 'Score' variable every time that one ad is outside of the layout. That is turning into a problem when the speed increases and that one ad is outside of the layout for too long and the points rack up by 2.
Any suggestions or better ways on how I can implement points for dodging? Thanks in advance!