I am making a Pseudo3d rpg in the style of Resident Evil for GBC
The sprite moves around a pre-rendered background, and when the player gets close the edge of the frame, it transitions to another prerendered background.
Any thoughts on how I can set up these transitions so the sprite is placed on the new layout relatively close to where they would be coming from in the previous layout? Also it would help if the 8-directional sprite were facing the appropriate direction as well.
Maybe something like a range for where the sprite is on the x & y axis?