Ok, so I sort of have this working already, only it's a little wonky and I can't seem to figure out why.
Here's my capx: https://dl.dropboxusercontent.com/u/96804667/Test.capx
In the example, I'm trying to get the "FireFall" sprite to alter it's height depending on the object it is currently overlapping.
As you can see, it does indeed alter the height, but it still overlaps the object and is just not as accurate as I'd like it to be.
The wider the object/Fire, the more trouble it has finding the correct height, which is why the Player sprite seems to work almost perfectly, but the Moving Platform is way off.
Am I missing something super obvious here? I feel like I am. Should I possibly be calculating the width as well?
Thanks for any and all help guys, this is starting to drive me nuts.