We're making a game with lot's of audio in. But I seem to be having problems, which I think may be linked to memory limitations.
Our game has lots of pages, and each page has it's own theme song (which equals a lot of audio data). I've tested on mobile (our target platform) and it seems that, once you've loaded a certain amount of audio data any tracks after that just won't load/play.
So (as an example) I can load the first 10 pages and the audio works fine. But any pages loaded after that just don't play audio (even though they should).
From my testing, it seems like once the memory becomes full (i.e. with the first 10 audio tracks) the game just can't load/play any more audio after that.
I've looked for a way to unload audio from the memory, but unfortunately I couldn't find one. So I'm not sure if this can be achieved with the current C2 audio plugin. I'm not even sure if it's possible. But I think it could be a very useful add-on to the C2 audio plugin (particularly for bigger games).
@Ashley I don't know how difficult this would be to add, but would you consider including this option in the C2 audio plugin sometime soon? I'd even be willing to pay a third party to add the option, if you don't currently have the time.
If anyone knows of any other way to achieve what I'm after, I'd really love to hear from you.
Thanks for reading this