hello everyone I been working on my game Reload ()
for 6 months and it is my first game so I made a ton of rookie mistakes like having a large amount of events and huge sprites and now that I am working on later levels and my loading times on my test game is getting longer and longer right now it is like 40 seconds which may not seem long but when you are making tiny changes to the enemy actions then testing the game to see if it worked it it is very frustrating. so is there anyway to reduce loading times does C2 load everything at once or does it load one layout at a time?
137 mb memory use isn't that bad, depending on the size of the game of course But it shouldn't give loading times of up to 40 second I think.
In my experience what can really drive up loading times are audio files, so if you have a lot of those you can remove them and simply add them at the end, maybe just replace them with some very short ones so you can add the functionality and easily replace them later on.
However it seems there is a bug or some weird handling of audio files in C2 (Not confirmed) but if you for instant add a big audio file, lets say some background music and tell it play you will experience higher loading times, however simply disabling the event that plays the audio will not improve loading time, neither will removing the event. You have to delete the actual audio file from the project, before you will get any improved performance when it comes to loading, it seems.
So maybe replacing such files with 1 s empty sounds until you are done with the game could be a solution. That might be your problem if you have lots of audio in your game.