I'm testing out my game on iOS 6.1.3 with an iPod Touch Gen 4 and it's crashing before it's fully loaded. If I try using a simulator for an iPhone 4, everything loads fine. I'm using Cordova version 0.21.7
After looking at the memory allocation tool, my "Live Bytes" total is 2-3 MB and my "Overall Bytes" is almost 30 MB. Interestingly enough, if I go to the Activity Monitor, it shows my "Real Memory Usage" as 120.74MB and my Virtual Memory usage at 193.24MB. Keep in mind, this is all before loading fully. Altogether, my project is 25MB, so I'm really confused as to why I'm allocating so much other memory. Also the Leaks profile tool doesn't show my anything.
Anyway, does anyone have any experience with this? I'm not even sure if I'm asking the right people now since I haven't anyone else have this issue. Is it with Cordova? Any help or direction would be great. Thanks!