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How do I reduce bulk capx image sizes?

  • 90% of my game lag comes from big pretty images, and layouts as big as 120,000 x 5000. What I need to do, is reduce all images down in size, so that I can change the layout size. I doubt scale will reduce loading time. So is there a way to get into the capx files, and bulk change image sizes by %, for me to then open the cap in Construct with every image smaller, say half size, and ready for me to move around a bit and change layout size?

    Thanks.

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  • 90% of my game lag comes from big pretty images, and layouts as big as 120,000 x 5000. What I need to do, is reduce all images down in size, so that I can change the layout size. I doubt scale will reduce loading time. So is there a way to get into the capx files, and bulk change image sizes by %, for me to then open the cap in Construct with every image smaller, say half size, and ready for me to move around a bit and change layout size?

    Thanks.

    The layout is so big, I am sure that there are numerous instances in the layout. There are many optimization tips and guides you can read to know what you may have missed:

    Hope you find your answers in some of this too.

  • I've noticed that scirra says that if you rename a ex-capx file that has been made a zip, been extracted and rezipped, back to a .capx, that construct will open it. This hasn't been the case for me.

  • I've noticed that scirra says that if you rename a ex-capx file that has been made a zip, been extracted and rezipped, back to a .capx, that construct will open it. This hasn't been the case for me.

    Yes. That usually works. I don't really understand what you mean. But re-zipping extracted construct2 files is readable and supported by construct2 maybe there is something that conflicts it.

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