I have added events to make the movement a little more responsive and polished.
It works for keyboard.
Keyboard is "On Any Key released"
But for Gamepad direction it is very different beast. Not only for its numerous values for both X and Y axises..
But also for no "released" trigger that is simple to use, no the value is feeding out all the time continuous.. so if value is 0, it will trigger value 0 every tick (or every time it is sampled by the browser)...
I thought maybe not add "Trigger once while true". But to work with the OR block for all the different axises..
Or maybe I am totally wrong in my idea.
The code for keyboard is here:
How would you do it for gamepad to get a nice trigger that is like "On Key Released"?