in my screenshot i show my randomly generated city.
how do i set my randomly generated cornerstones and roofs to this city? ( i have 3 roofs and 3 types of corner stones)
I set my walls to a family called fam_walls
and then set a for each fam_walls
create roof>roof.width = fam_walls.width
create cornerstone_left> position = fam_walls.x, fam_walls.y > cornerstone_Left.height = fam_walls.height
create cornerstone_right> position = fam_walls.x, fam_walls.y + fam_walls.width > cornerstone_right.height = fam_walls.height
I also did a randomly generated number 1,4
num = 1 >create roof_1 ...ect...ect...
but in all honesty, its not working. The roof and cornerstones are not showing up.
I just need theory to point me in the right direction, I don't necessarily need someone to DO IT for me. (I think)