Ok, so i had made a character with the ragdoll type method, so i had separate sprites for arms, legs, body ,head etc... Pinned them to each other and all was fine. Now this was before i bought C2 so there was no family option for me. i wanted the body parts to not collide with each other as it made the ragdoll go haywire. So i had to do the tedious task of disabling physics collisions of each part with the other. Which worked and the ragdoll didn't go mental crazy.
Then i bought C2 and hooray i said as i created a family with all the body parts in the family, and i put a physics behavior for the family, which shows up as Physics2(if anyone can also explain as to why it is shown as Physics2) so i could disable family colliding with family(itself). But it didn't work. The ragdoll went nuts as the first time it did before disabling physics collisions.
Is this not the way to prevent family on family collision?, Is there another method?.
It works if i prevent each sprite of the family to disable physics collision with it's family, which is fine but it would be nice if it could be done with just 1 event instead of 10 or so events.