In my game I'd like the music to be somehow dynamic / adaptive.
Basically I have one music with 3 different instrument tracks that make the atmosphere go from Quiet to Mid to Energetic. That makes 4 files : one with the complete Music, and three with each separate instruments, all the same length for now)
I want the music to play the Quiet part from the start, and when the player gets past a certain point in the level, the Mid part kicks in. Same with the Energetic part when the player enters the last third of the level.
1/ the transitions need to be seamless
2/ the rhythm shouldn't stutter or miss a beat
3/ the Mid track must start at 00:00 and not like in the middle or something. Same for the Energetic part.
It's pretty hard to explain and I hope I'm clear. I hardly know where to start. I'm no sound designer and it's the first time I'm trying to achieve something like that. I've found a few topics talking about this but the linked capx were all down so I couldn't learn anything from them
The best idea I came up with so far would be to play the three parts from the very beginning, with Mid and Energetic being silent until I decide to make them audible. That way I'd be sure they stay in sync, but the problem is it wouldn't solve Problematic N°3 above...
Thanks in advance for your help, I really appreciate it <3