so.. i have a for example a car.
that car has pathfinding.
there are other car instances on map. i want every single car to get to the point where it was set to go, but avoiding his own instances (of the same object).
how do i do that? is it even possible? when i set solids and added solid, they were just standing not moving at all. when i removed they were moving, but overlapping, and i don't want to use custom movement push because it looks wierd.
any ideas? (p.s. regenerating object obstacle tree isn't a problem)