How do I multiplayer game on iOS

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The official Scirra Multiplayer Signalling Server for helping peers find and connect to each other
  • is it possible to make a multiplayer game using the Scirra plugin to work on iOS devices or I will need to use photon plugin? And about Windows 10?

    Thanks in advance

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  • This question is something I'm working on.

    The Multiplayer plugin, as-is, doesn't work on iOS because that system doesn't support WebRTC.

    Meanwhile I'm trying to "modify" the Multiplayer plugin to make it work on iOS through a Cordova plug-in (https://github.com/eface2face/cordova-plugin-iosrtc)

    I've had no time to test this. But I think could work.

    If you need Multiplayer on iOS working ASAP then go for Photon.

  • Thanks jsj

  • jsj

    You'll create a C2 version of this plugin?

  • best way wich work on all systems : is socket so :

    use socket.io plugin and a nodejs server

  • You'll create a C2 version of this plugin?

    Sadly no. I've been doing tests on my own and have decided to go for Photon plugin or something similar. At least until Apple decide to add native support to WebRTC.

  • best way wich work on all systems : is socket so :

    use socket.io plugin and a nodejs server

    Sure, but you must invest time creating your own nodejs server, right? or is there an alternative?

  • > best way wich work on all systems : is socket so :

    > use socket.io plugin and a nodejs server

    >

    Sure, but you must invest time creating your own nodejs server, right? or is there an alternative?

    no !

    you can just make an easy nodejs server for just transfer messages from clients to host

    i mean you can do this :

    make a client side game

    make a host side game

    make a nodejs server for transfer messages from client to host

    and you can run nodejs and host in the same machine

    and now you can program just your host and client game !

  • no !

    you can just make an easy nodejs server for just transfer messages from clients to host

    i mean you can do this :

    make a client side game

    make a host side game

    make a nodejs server for transfer messages from client to host

    and you can run nodejs and host in the same machine

    and now you can program just your host and client game !

    Ok but if all machines are mobile devices like iPads or iPhones this doesn't seem so easy. And if I must deploy a server of my own to run the nodejs server and the host... then I prefer to go to something more reliable like Photon.

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