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How do I make physics object bounce more?

  • I know what you're thinking "increase the elasticity!" but that's not enough.

    I have a physics object that is bouncing off an immoveable physics object. Both physics objects have:

    Density: 1

    Friction: 0

    Elasticity: 1

    The object will bounce well as long as it is falling from a height that is at least twice as high as the object is tall. And it will continue to bounce back to its original height indefinitely unless I act upon it.

    But if the object falls a distance that's less than about two times it's height, it just sticks to the floor. I want the object to continue to bounce in smaller increments! Any suggestions? Thanks

  • But if the object falls a distance that's less than about two times it's height, it just sticks to the floor.

    that's odd.. is another behaviour interfering with the physics?

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  • keepee

    Here's a quick .capx so you can see the problem. The way I have it set up, I would expect another good 5 or 6 bounces at least. But it only bounces twice.

    I'm thinking the problem could be my low world gravity? The thing is that I want the ship to have, well, a low world gravity! I don't want it moving around too fast!

    Yes, I see that if I increase the world gravity to 10, then the ship will bounce many more times, but the ship moves too quickly then.

    And yes I could adjust the time scale...doesn't seem like the best way to go about it though.

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