Hey, Zed, thanks for the response. I'm not sure what you mean by steering behavior. I can't find it in the behavior list and couldn't find it in a google search either, it just brought up the car behavior. Does it have something to do with that?
I'm referring to steering behaviors for autonomous agents as explained in Craig Raynold's book :
Technically there is no behavior in Construct 2 called "Steering" or anything. I'm using the word "behavior" in the general sense.
A character's movement is composed of many factors called "steering behaviors" according to the book. Path following is only one of them. But because it involves time-consuming pathfinding, I think it is better to leave it for static obstacles. For moving entities like enemies, it is better to use simpler steering behaviors like flee, pursue, or flocking.
Here are some example, I highly recommend reading the book :
- Flocking :
- Simple pursue & evade :
Here are some good tutorials on steering behaviors :