How do I make an archer?

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Various fantasy RPG characters sprites for creating a 2D platformer or sidescroller game.
  • Well, i have an arcade game where there is archers. I want them to shoot a single arrow every time they are at the frame 13 of the attack animation. But, actually they are some times passing through frame 13 without shooting and some times shooting 2 arrows at same time when passing through frame 13. What may be the problem adn how can I solve this?

  • Using a frame number for a trigger is unreliable as the the framerate could be low, making it skip frames.

    You could narrow it down a bit with making it something like frame > 13 combined with a trigger once.

    But personally I would use an user interaction, such as key press or touch etc.

  • I can't use user interaction because the archer is only a troop in middle of many. Every archer fights the enemy troops automatically when they see 'em so i need them to shoot their arrows in th exact moment they are at frame 13, to be more realistic.

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  • Perhaps split up the animation

    Frame 0 to 12 "first_part"

    Frame 13 to X "second_part"

    Event

    .....

    action

    Start the animation "first_part" because of what ever reason

    Event

    On animation "first_part" finished

    action

    fire the arrow

    Start animation "second_apart"

  • Good idea. Thank you bro.

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