Hello friends. I'm coding a system for a platform game that includes a typewriter effect and I'm having problems doing it.
Basically, I've done a function which asks for the text and then sends this text with the effect to a new string.
On Function "typewriter"it sets a variable called Char_count = 0 to reset any previous text.
Then, as a sub-event, a while loop jumps in and keeps repeating while char_count < len(function.Param(0))+1
In the actions:
- it sets the text of the string object to "left(Function.Param(0), String.Char_count)"
- I also put an wait 1.0 second there just for test purposes but it seens the loop ignores it.
Finally it adds +1 to String.Char_count
This makes the loop start and finish nicelly, with just one problem: It is so fast that the string just pops.
How can I correct this behavior?
Link to the capx (r216)
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