I have a single sound file that I make play if a certain event has happened, but the issue with the sound is this,
after it begins playing it gets a type of gain or reverb on it that makes it echo and the sound never stops playing until the next event is triggered (events are user triggered in this project). Is this a common problem? I recorded the sound as a .m4a then converted to .wav, so that it would properly convert inside of C2 - making a .ogg and a .m4a audio file for the program to access properly for playback. I have tried stopping the audio after it has reached the end of playback, it is not set to loop and I haven't adjusted the volume. It's just going totally crazy when the sound is called. Any way to keep the sound from playing over itself multiple times?