[quote:eygdpm07]There must be some easy way to change a family's properties after creation without some kind of break for the code to register it?
It's on family created. What do you mean by 'every scenario'? This one event covers every creation scenario.
So if I use On Family Created> set position to X, then every time I create the family, it will be at that position. But I want to be able to change the position, it won't always be X, it will vary every time I create the family, I want that control. I'm finding it very hard to explain.
Let me put it another way, I've got a set of sprites that are all individual parts, but are parts of the same object, how would you go about spawning that object, along with all the parts in the right positions, and then scaling and positioning that object in its entirety once it's created? As you can see on that image, I made a function that creates all the individual parts and scales them. But if I call that function and then try and re-position it without a Wait in between the calling and re-positioning, it just stays in the original position.
So if I did On Family Created > set at this position, every time I create it it's going to be there, when in reality I want to be able to change the position afterwards to whatever I want, not just the same one every time it's created. Hopefully this somewhat makes sense.