wow Wisdoms Im impressed..you got further than I did with my own idea
Really like how you used the Layer blending modes to show the ( left/right/top/floor) lightbase frames..very clever:D
That was a stroke of genius, something I wouldn't have thought of in a million years..
no joke, you just increased my capacity for lateral thought..cheers
um yeah but how to improve upon it mmmmmm
"Non Euclidean Geometry"..is all I can say
I think its a real good effort..just needs more tweaking..ill see if I can improve it..well done though..all ideas are good
Yeah I didnt say it was the best solution ..just perhaps a step in the right direction...either way ..we are learning..and thats good in my book
I agree with you R0J0hound, the math 'is' hairy... why I was trying to avoid it...mmmm
But yes Katala that was the idea I was getting to...just didnt know how to express it..thanks
funny how such a simple problem is more than it looks..
perhaps we are overlooking an even easier solution...worth looking into.
Theres that Paster word again...R0JOhound....did you do it again? "Paster" im confused again
Well done everyone for chipping in...this is a problem ive often thought about myself....
wait having a brain wave...wait..ok...try adjusting the height or width of the wall lightbase frames according to x,y pos of the mouse..if you know what i mean..if mouse is larger than the 'y pos' of the ceiling edge then set the height of the lightbase to increase and vice versa..if its lower than the floor edge (y pos) increase its height..
and of course for the left and right walls you would adjust the width of the light base...get it?
and when you increase the width or height of the lightbase..using "lerping" to make the transition smooth
Ill try to update the capx but maybe youll beat me to it
lolll..arrrgh my brain isnt up to this tonight...haha..heres a teeny weeny update...
Now with Fancy radial Blur Web gl fx !!!
still buggy ..for some reason I cant figure out why it works on the ceiling and floor but not the side walls ..can anyone see why? I must of missed something
Its not perfect but it could be a start for improve upon
but also it doesnt fix the problem at all but creates another..youll see what I mean...as the light sphere reaches the edge..you see divergence of the ligjht cone not quite matching up ...mmmm...cmon Katala ..show us your stuff,...i need to go kill some zombies now..my brain is worn out...lol