When debugging I see that the game uses 50%+ CPU usage. How do I lower it? We're making a game for iOS and android.
Worth noting that the PC I'm testing it on atm is really bad. But when we build the app via Intel XDK and transfer it to my friends Sony mobile, it's really laggy so I don't think that it's the PC that's wrong.
Does anyone have any tips on what to do for the lowest CPU usage possible? I can attach a capx for anyone who wants to. (though I'd rather not as it's a pretty important project for us and it'd be easy to steal )