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How do I load data from Json string

  • Thank you very much "ramon", now its work. Honesty i have no idea how to write this correct from start, i just copy/paste this example capx and fill with my data (i have even download "Sublime Text 2"). Anyway tnx again!

  • [quote:3egzw1zh]Your JSON string has

  • LOl
    characters in it:
  • Code: Select all

    "{

    ""c2array"":true,

    ""size"":[3,7,1],

    ""data"":[ [[0],[0],[0], [0],[0],[0],[0]],

    [

    [1],[-1],[-1],[-1],[-1],[14],[26]], [

    [2],[30],[10],[8],[-1],[-1],[-1]], [

    [3],[0],[-1],[-1],[-1],[-1],[-1]]

    ]

    }"

    I guess you copy/pasted it from another editor. If you remove the tabs (replace them with spaces) it works.

    Thanks this work perfect,

    but why is c2 still saving it in wrong format (or I'm missing something)? I made a level editor in version 192 and it save still like this:

    {"c2array":true,"size":[30,8,4],"data":[[[7,20,31,42],[8,21,33,0],[11,0,32,40],[7,0,0,0],[7,21,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]]}

    and can't load it in a normal way in to a array or am I missing something?

    I like to put the level data in c2 project files (like music etc.) so it get compiled with the code.

    Struggling for days with this now and hope that some one can help me with this.

  • Steely What's wrong with it? It's not loading from a project file?

  • Hi ramones, thanks for your reply,

    I got it working if I load it direct in the array with ajax (finaly) but I wanted it to do different now, because I don't know if it all loads fast enough in a android app, so I wanted to copy my data (txt) files from the level editor direct in the c2 code as dictionary keys key 1 to 30 (or more) for example.

    The levels are created out of this 30 different level parts to generate random levels.

  • It should be possible to load from a dictionary key... Can't see why this is not working.

  • I want that the level editor save in the right format so I can copy and pasta the txt file direct in the dictionary key without to edit the file because when I get a typo in there its mesh up the whole system.

  • Right, the editor expects you to enter a string so you have to put it in quotation marks and you have to escape any quotation marks inside the json string with double quotation marks.

    Eg.

    {"c2array":true,"size":[30,8,4],"data":[]}

    will work when loaded from a file but if you want to paste into an event you have to change it to:

    "{""c2array"":true,""size"":[30,8,4],""data"":[]}"

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