R0J0hound thanks man!
However, there are situations in which instances of more than one object type are picked and would be handy to have the whole SOL displayed in a table in the debugger.
Pick Sprite1 by evaluating Sprite1.X>250
Pick Sprite2 by evaluating Sprite2.X>250
If I'm not wrong, when those 2 conditions are inside the same event, C2 picks some instances of Sprite1 AND some instances of sprite2.