Looks like disabling rotation = disabling turret
Any way to keep the sprite at angle 0 while the turret rotates? Or to keep the turret working without rotating?
Disabling rotation in the turret's setting shouldn't disable any of its other parameters, so it should still be tracking targets and counting down its shoot timer, etc. If I had to guess I'd say something else must be interfering with the behavior.
If the sprite is purely visual, have two turrets, one of which is purely visual and doesn't move, one of which rotates and fires but is invisible.
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Thanks! But I guess I'll stop using this behavior for now. Within these limitations(no rotation), it's better to find another way.
A good feedback for scirra would be the inclusion of a "Cone of View" property, similar to the line of sight behavior.