Hey I'm making a platform action game and I want my character to be able to do a diving kick inspired by Akuma from the street fighter series. My brain stumped and my asking you .
I'm using the platform behavior and I want the character to come down at a 45 degree angle. (I'll sweek it later) I just need some guidance on manipulating the vector X and Y and im hoping you can help me with that.
p.s. Im also trying to do the rising uppercut, what i have it ok but it breaks easy, and its small adjustment. on the double jump i made an action that moved the player's vector X + 500 and it barely moves, and their is no arc. please help. By helping me learn how to control the vector X and Y in the platform behavior you'll be helping me kill two birds with one stone.