I?m working on a platformer and I want to implant a checkpoint in certain parts.
How is it possible?
The only way I figured is with cloned sprites.
From A to B, every time the player dies by the Enemy1 he spawns in the beginning, from B to C, every time the player dies by the Enemy CLONE, available only in the B to C area, he spawns in that area, and so on for each zone, C to D, D to E, etc.
Does anyone know other way instead of cloning sprites and doubling the code as well?
Many thanks :)