Ive been trying to make radial gravity. I cant make normal gravitational pull that would work realistic. I use Force to make gravity on planet. What I'm trying to do is this:
Object enters slowly into planets atmosphere and gets pulled towards planet, the faster it moves the bigger the force is. I tried using formula like this for Force: 100/distance(object.x ,object.y, planet.x , planet,y), but what i want is something like this: 100/distance(object.x ,object.y, planet.x , planet,y)*fallspeed. How can i get physics object speed?