I've started to build my first roguelike mini-game, guided by well-known tutorial on Scirra: https://goo.gl/7Xyfbt
But I met some issues listed below:
1. I have implemented a "Fake 3D" look of "wall" tiles that doesn't overlap the next tile below itself. It works inside the dungeon, but for some reasons it doesn't works for those tiles that borders with exactly same tiles that surrounds dungeon. I've broken my head of it already. Screenshot: http://imgur.com/a/QmBU4
2. Are there any possible ways to improve the look of "wall" tiles, to surraund the dungeon edges by "border-tiles" and make it more like walls on screenshot attached? How to check that it is a "border-tile" for the left / right / top / bottom wall and set a neccessary animation frame? Screenshot: http://imgur.com/a/bIja3
3. The dungeon can't be generated when the layout is restarted after destoying of the player. Instead of new random dungeon I receives the whole screen tiled by walls and the "room" objects. Screenshot: http://imgur.com/a/ziAuj
Also here is the .CAPX: https://goo.gl/vOk3uM
Any advice - I will appreciate much!