Right now i have a problem with the family thing. i know this could be solved by rewriting the complete way to use bullets in my game but i would like to know if i can just easily fix it.
all my monster's bullets are grouped in the family MOBprojectile.
when MOBprjectile hit player , its destroyed and spawn a HITFLASH
now i would like use a different HITFLASH animation depending of which bullet of MOBPROJECTILE is concerned.
i try to use a different event not based on family for the details but its not working.
is there an expression like
"if mobprojectile.truename = x > spawn x_hitflash" ?
or a way to make that the events work in that order :
xbullet hit player : spawn x_hitflash
ybullet hit player : spawn y_hitflash
mobprojectile hit player : destroy mobprojectile
thanks for help