I want to export a 2048x2048 images in C2 or using the R0J0hound Paster plugin but have this problems:
1.- Take snapshot canvas on System actions: (Image Ok - Resolution Fail)
Problem > The image exported depends of the window app size. If user have max monitor resolution of 1920x1080 can't export to 2048x2048.
2.- Paster plugin(WebGL). Pasting objects or Paste Layer: (Image Fail - Resolution ok)
Can export 2048x2048 textures but the exported images with some WebGL effects not looks equal(Like contrast). Also if the image have any blend WebGl effects(Screen, Darken, Difference..) gives an error. Here a screenshot with the error: .
3.- Paster plugin(WebGL). Load texture from canvas: (Image Ok - Resolution Fail)
Is similar to Canvas Snapshot, but i can set the canvas/resolution of the paster to 2048x2048 but the exported shows only the window app size:
So, wonder if there is anyway to export up to 2048x2048(Or higher) using the canvas snapshot or paster plugin no matter the window app size. Or do a real screenshot of X size of the canvas/layout not only the window display.