Hello, in the bullet behavior, is there some way that bounce angles are the same as the angle of origin but reflected ?.
Currently the bullet mode takes into account the shape of the object, I want to disable that and that is the style angle pong, pong ball.
If the angle hits with 45 degrees, the new angle is 315 degrees.
This is what I want
I want the angle is the same, but that is reflected in the impacts, without alteration of the angle.
I have read the documentation and I think the bullet behavior does not have this effect exactly, apparently the bullet behavior could vary the angle due to the shape of the object, then I want off that and get accurate reflected angle.
Please, sorry for my english.