Right now, I have the dialogue boxes for my game that pop up when an NPC is tapped. The dialogue boxes are set to a separate layer that I make visible once dialogue is initiates. Also, the GUI layer is set to invisible while the dialogue window is open. The issue I'm having is that, once the dialogue window is initiated, the invisible GUI layer, although invisible, is still able to be clicked on. How do I resolve this issue? It may just be a matter of figuring out how to disable object interactions on layer, but I can't seem to figure it out.