Of course the cameras work with increased cones of view.
It was just NOT designed to catch that. There is only 1 frame/situation in the player (was eye candy anyway). There is only 1 laser (also just eye candy)
You just need more lasers when more cameras are triggered at the same time.
Add a 'for each', to account for more picked camera's. Add a event for the logical 'else' and one for the inverted 'picks'.