As you can see in the event below I have a bunch of monsters on the screen, when I click on one of them I create a sprite called "SelectedRectangle" on top of the monster I just touched(it's transparent in the middle with just the edges that go around the monster) to show that that monster has been selected.
If however I click again on a monster that has already been selected I want only the SelectedRectangle of that monster to be destroyed. The way I have it set up right now all the rectangles get destroyed.
I tried messing around with families and the different pick conditions, but I can't get it to work properly.
Can you please show me how to modify that event(without breaking the other things it does) so that when I tap on a monster that has already been selected only it's rectangle will get destroyed?