I'm shifting from Unity to C2 because i have trouble with the 2D physics in unity.
However, there seems to be difference how the two tools handle aspect ratios. I will mention the method i used. Can someone please tell me is there a similar method in C2?
I choose a height (760 px). So my background is 760px.
I set orthographic camera height to 3.8 because size=height/2/100. Now, this height remains constant regardless of screen size or aspect ratios.Unity only changes how much detailed the graphics are.
Since 16:9 is widest, i design for this so that on narrower aspect ratios like 3:2 or 5:4, there is cropping on edges. So, i create background of width 1352 px. It fits 16:9 perfectly, but there will be cropping to the sides on narrower ratios.
How can i achieve this with C2? Does the height change with screen sizes?