I'm working on a runner game, so I'm using the condition "is by Wall", wherever the character collides with a "wall" the player loose, this works perfect.
But the problem is that I have some walls that I do not want to be affected by this condition (the player shouldn't die).
I'm trying something like
[X] Platform has wall to right
[X] collides with C (INVERT)
Then do not die.
But it's not working.
I would like to continue using the "is by Wall" but to choose which are the walls that can kill the player. Not all of them.