HELLO ALL! :]]
Im making a platformed in which active objects will make up walls.
When I place the 16 x 16 square sprites next to each other at a distance of 16, (leaving exactly 0x and 0y space between them) Construct claim that they (the sprites that are square) overlap.
How can I make something that works like: a "grid" of 16x16 sprites with collision-boxes at 0,0|0,16|16,0|16,16. that are not overlapping each other?
I want to make the player able to move the sprites, so as to (for example) clear a path for walking through with a 16x16 player, while still making the sprites look as though they are positioned exactly side by side.
This is a cap demonstrating the overlap. Ideally the sprites shouldn't overlap.