yes LittleStain Stretch...
for now i just fake it, make invisible on start when i need it to stretch from point A to B i make it visible over them. this way i think it use up memory but if i spawn it when i need it i'll use less memory
next way can do it to stretch over one
system => create obj Sprite on layout 0 (textName.X , textName.Y + 10)
i just cant come up with how to say create it from textName uid = 0 to textName uid = 1
(lol.X , lol.Y , dwl.X , dwl.Y) this is how to state two different sprite
how to reference the UID property in this case.
newbie still asking for discount<<<