I wanted to post this and ask some basic questions again.
I realize I can create games out of the box with Construct however;
1) When you all create your elements for your games, what software
are you using and why?
I know Photoshop is big, how would you recommend I start learning to
create game art (my own elements) is what I'm asking?
2) How well would my 3D skills translate to being used in Construct?
3) There are software like Tiled out there for creating terrains or interface layouts,
Do you advise using the native Construct tiler or trying others in unison?
4) My first game will have at times quite a few elements on screen at crucial points,
in creating the art what would you recommend I focus on?
(Keep in mind that if you have ever seen a game like bejeweled, Iam looking
to create clean art like that, clean and easy to see).
5) I will have to test my game(s) on multiple devices, so It would look like I need to invest
in some equipment like a IPad or Stylus Pro3 and at least one android device, I have a Iphone now,
Exactly how do you all test your games for these platforms?
And would these purchases be a good idea now?
What software study progression (software's to study, ie. HTML5 etc..) would you all feel would best help me get
the most out of Construct more quickly?
7) Creating effects in construct will be important such as lighting effects, changes from color to color and speed
of changes in effects from one to another; How would you recommend I begin learning to create my own?
If not in construct, what would you recommend? 2D? 3D? other suggestions?
Thank you all in advance for taking the time to read this and help me out.
I hope to have something to show you all, but I am stuck because I want to create my own elements and
since I was a Character animator Iam having to learn to do things I never did before, so its back to school.
I was never the guy to create elements or the effects, so that's a big issue for me because its something I
want to learn to do.
Basically I have walked into a giant sand storm and I tend to make things more difficult than needed, Iam hoping this post
will take some of that out of the learning process.