Thanks. I will try to check out your localstorage system and see if it has something I need and understand.
About this memory usage issue. Of course I could use less memory but it does not save it from being a bug or a problem yet to be fixed as you can see yourself from these:
And in fact this issue can be achieved after 2 minutes of "game designing" so in that sense there are issues that can´t be fixed by lightening the game. For example this:
I think that this is a memory issue and it can be achieved like this:
Here is how to try if you got an error too without downloading anything:
1. Open new empty project
2. Insert sprite and paint it with some color. Don´t change it´s size (250x250)
3. Apply physics and sine behaviours to sprite. Change movement horisontal to SIZE (in sine). Don´t touch the other sine attributes.
4. Copy sprite 17 times and put them next to each other in 3 rows. 6x3 so to speak.
5. preview and wait about a minute and get an error (at least I do)
This might be a little bit offtopic since the original question is about autosave and autoload and I hope that if anybody has figured out some neat way to do it, it would be interesting to see.