I've seen the few posts abut this but they are using the gamepad.
Right now when you touch the thumbstick the ship automatically moves/rotates, which makes it look weird. I'd like to have no ship movement when the thumbstick is 'touched', only when they thumbstick is not inside the dead zone.
I'm using custom movement with actions like these:
Touch - Is Touching Thumbstick -
System > angle(ThumbstickBase.X, ThumbstickBase.Y, Touch.XAt(thumbstickTouchIndex, "UI"), Touch.YAt(thumbstickTouchIndex, "UI"))
Player > 4*distance(ThumbstickBase.X,ThumbstickBase.Y,Thumbstick.X,Thumbstick.Y)
Any help is greatly appreciated.