Hey guys, I'm stuck and I could use some advice. I'm half way thru my game and having trouble figuring out if something is possible.
I'm trying to monitor and action and I want it to cause an effect at a certain time but only at that time. If it falls short of that moment do nothing but if it reaches that moment do something.
I tried a Var but when it counts the events to the action and it falls short it does not trigger or if it falls short like 1 away from the event on the next event it triggers in stead of only if it does it consecutively. LIKE A 5 PUNCH, KICK COMBO If you get all 5 in a row you trigger the bonus if you only get 4 you trigger nothing.
How can I do this?
Thank you in advance for your time.