I've been following this guide to build and compile my game for CocoonIO - shatter-box.com/knowledgebase/cocoonio/
Problem: I can't get the compiled game, on Android, to Force Close. I've copied the setup used here:
The Close Game is triggering from a Touch Event on a Sprite.
I know that the Condition "Is Canvas+" is working as I can get other things to trigger from it, but I can't get 'Force Close' to work at all. Any thoughts? I've checked the plugins installed in CocoonIO, and made sure it is compiling with Canvas+... Minify Script is not ticked, etc.