so after finishing the ghost shooter tutorial, I have decided to add different types of monsters. in order to do this i set three animation sprites and chose different pictures as the sprite. what I can't seem to understand is: In the event log, how do I edit the behavior of my newly created sprites so there will be efficient in game types of enemies?
FE , if I want one of my new sprite to be faster and weaker, how do I effect only animation 1 and not 0 or 2?
I'm doing this because I want to edit the preferences and not copy paste them on a completely new object.
Please please help!