Something like this?
https://www.dropbox.com/s/xme59dsi2yahn ... .capx?dl=0
I think you were looking for the "Or" block, which can be done by right clicking an event condition.
I added a couple other things as well - No two lines can be dropped in the same place, picked up again after being placed correctly, and it doesn't matter which line you place in which position as long as it is the correct angle, it will count towards the goal. I don't know if this is what you want though.
To save some work later, you don't need to give every emptybox/line unique instance variable IDs/animation frames, all the ones with the same orientation can be the same (0, 1, 2, 3, and 4 can just be 0; 5, 6, 7 can be 1; and 8 can be 3). Also, given that all your animation frames are the exact same sprite, you should probably use either the angle of the sprite or another instance variable instead of the animation frame to differentiate between the types of lines.