I have another problem...
I want my enemies to avoid themselves. Since my enemies make use of the pathfinding behavior I thought it would be a good idea to use custom obstacles and a regularly regeneration of the region around them.
(With the physics behavior I get some strange results btw)
When I add the enemies to the obstacles, all of them are added and they can't move at all anymore 'cause they are unable to get out of themselves (kinda funny right?)
The solution would be to only add the other enemies with respect to every single enemy.
So how can I add all other enemies but itself to the list of obstacles?
Thank you in advance!