I'm looking for a little guidance on how to best go about this. What I want to do is to make a building generator, that builds each floor with random decorations (based off of hotspots I designate) and all, and stacks them on top of each other to make either a sky scraper or other types of buildings.
I currently have front and back tilemaps for each building, because as you enter one, the front tiles fade away. This GIF shows an example of what I'm doing:
The best way to do this would be the use of something like "Prefabs", just make a bunch and stack them that way. C2 doesn't have anything like that though. All my tilemaps are going to be designed the same way, so they can even be interchangeable, and the windows will be in the same place:
Is there a way to catalogue each setup so I can just build a bunch in a separate window and "Stack" them? Only thing I can think of is to make a ton of functions, one for each floor type and position each object and hotspot by eyeing it out.