> One more noob question: how would I achieve the 'sometimes make them stop in place and jump behavior' for multiple enemies?
I would use the timer behavior I think, to make it trigger a condition after a certain time, to do this.
Thank you, Aphrodite. This brings up two problems though:
1) The timer is exactly the same for every one of my enemy's instances. I want them to each jump at random times.
2) For some reason, my enemy's refuse to jump when I call Simulate platform pressing jump.
Here is my code: