I apologize for how absolutely sloppy this program. I'm still very new programming involving more math heavy stuff as well as more intricate logic, so I'm a little out of my depth here.
As you can see running this program, I have a very hackish procedural dungeon generator.
What I'm trying to get to work at this point is for the blocks that make up the dungeon walls use bitwise calculation to change each on to the right frame so it looks like properly connected graphics.
I have it setup the way it is with "on screen" so that it'd keep processing to a minimum... I think. I'm also trying to be more careful about not having a million things running at once since I've had problems with frame rate stuttering since I like to throw a lot at the player in terms of interactive objects.
On that note, I plan on having the walls be destructible and there will be a lot going on with them in terms of interaction (like chain reaction explosions taking out walls, or being able to mine into them and find randomly generated gems, etc.) which is why I was going for having each "tile" as an object rather than using a tilemap, but if you know a solution using a tilemap, that'd be cool too. I guess more than anything, keep in mind my goal is to have the wall blocks interactive.
I hope that all makes sense, and if anyone is willing to help me understand this a little better if you have a solution, that'd be amazing.
Here is the CAPX : mediafire DOT com/?0054ek7p08zjhz4
(sorry for the non link, still a noob here and can't post links)
Thanks in advance!