When my player has collision with a mushroom, the mushroom does a little dance and a sound plays then she gets health points.
The problem is, if she stands still while touching the mushroom or moves back & forth over it, the events (sound & health points additions) happen over and over again until the animation finishes and the mushroom finally disappears.
How can I make everything only happen once upon collision? It seems if I start with "trigger once while true", the "on collision" event is not available. If I start with "on collision", I am unable to add the "once while true" event on. It doesn't show as an available option.
So how can I limit this event so that the actions only happen once per collision?
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